Level
6th
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
None
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Psychic (...)

Choose a point within range. This spell creates a phantasmal object, creature, or other phenomenon at that point that is no larger than this spell's area. When a creature comes within 20 feet of the point, the phantasm, appears and illusionary force ripples outwards. Each creature in a 20-foot-radius Sphere centered on that point makes a Wisdom saving throw. A creature takes Psychic damage equal to the total accumulated damage on a failed save.

The spell’s base damage is 6d10, and the damage increases by 1d10 every dawn if the the spell hasn’t ended. The maximum psychic damage is 15d10. 

 

Using a Higher-Level Spell Slot. The base damage and maximum damage increases by 1d10 for each spell slot level above 6.

Spell Tags: Damage

Available For: Bard Sorcerer Wizard

BeK2847

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