Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Force

As an attack you can make a Spellcasting attack roll against a creature within 5ft of you, on a hit you deal 1d10+your intelligence modifier force damage, additionally, the target has to make a Strength saving throw or be knocked 10ft back.

Kinetic Lunge: To activate this feature you have to use your Action, Bonus action and Movement to target a creature within 60ft, if you hit the target, teleport to the target.

Aspects; Costs a bonus action to activate a stance.

Offensive: You can make an additional attack as part of your attack action. 

Defensive: You have +3 AC until the start of your next turn. 

Control: You can target up to 2 creatures to make a Strength saving throw, if they fail you can teleport the targets up to 30ft. A creature can choose to fail this saving throw. 

Force Dismiss: As an Action you choose a point within 30ft range and then every creature within a 15ft radius sphere has to make a dexterity saving throw or take 8d8 force damage, or half damage on a successful save. Then the Vitamantic Blade disappears. 

The spell ends early if the Vitamantic Blade leaves your hand.

Available For: Wizard (Legacy) Wizard

Floppei

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