Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Movement

Focusing on the threads that form reality, you attempt to hurl a creature through time. The targeted creature must make a Charisma saving throw or be transported 1d6 rounds into the future. Should they come back while there is someone occupying the space they were on, they are transported to the nearest open space.

The creature has not observed any time passing when they appear. While they are non-existent on the timeline, no attacks can be taken against the creature and they cannot make any attacks.

For every spell slot above 3, add 1d6 to how many rounds into the future the are transported.

* - (a stopwatch)

Previous Versions

Name Date Modified Views Adds Version Actions
12/6/2019 5:08:03 AM
7
0
5e
Coming Soon

Spell Tags: Movement

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

Munchiez

Comments

Posts Quoted:
Reply
Clear All Quotes