Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Movement
You weave a hypnotic rhythm into your movement. Choose up to two creatures that can see you. Each must make a Wisdom saving throw. On a failed save, a creature’s speed is halved, and it has disadvantage on opportunity attacks and Wisdom (Perception) checks. Affected creatures may repeat the save at the end of each of their turns.
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