Level
8th
Casting Time
1 Action
Range/Area
90 ft.
(30 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
You conjure a vast illusion-choked sanctuary of veils, candles, whispers, and sacred temptation in a 30-foot-radius sphere. Enemies in the area treat it as difficult terrain. When a hostile creature starts its turn there, it must make a Wisdom saving throw. On a failed save, it is either charmed, frightened, or incapacitated until the start of its next turn. You choose the effect each time a creature fails.
* - (a black candle and a lace glove)
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