You seize the threads of fate that bind a creature’s body and wrap them in strands of your own blood magic before violently pulling them apart.
Choose one creature you can see within range. The target must make a Constitution saving throw.
On a failed save, the creature takes 10d10 necrotic damage as invisible crimson threads tighten around its limbs and body.
If this damage reduces the creature to 0 hit points, the threads snap violently, tearing the creature apart as its limbs are pulled in different directions.
If the creature fails the saving throw by 5 or more, one of its limbs is partially severed or mangled (DM’s discretion). The creature suffers one of the following effects until healed by Regenerate or similar magic:
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Disadvantage on attack rolls with that limb
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Speed reduced by half if a leg is affected
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Unable to use a held object
On a successful save, the creature takes half damage and suffers no additional effects.
Visible Fate
For a brief moment, crimson strands of fate become visible in the air, wrapped tightly around the creature’s arms, legs, and torso like a grotesque puppet’s strings.
At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d10 for each slot level above 6th.
Flavor
The caster’s fingers curl as if tugging invisible cords. In response, glowing crimson threads tighten around the victim’s limbs before snapping with horrifying force.
* - (a bloodstained needle and crimson thread)
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