Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
You concentrate the flow of your own blood into a weapon of your choice, infusing it with necrotic strength. The next hit you make with your chosen weapon deals an extra 1d6 necrotic damage, as a burst of blood magic sears your enemy. Your weapon then loses this spell's effect.
The blood needed for this spell takes a toll on you, dealing 1d8 necrotic damage to yourself.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
* - (The user's own blood, freshly obtained)
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