Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

You concentrate the flow of your own blood into a weapon of your choice, infusing it with necrotic strength. The next hit you make with your chosen weapon deals an extra 1d6 necrotic damage, as a burst of blood magic sears your enemy. Your weapon then loses this spell's effect.

The blood needed for this spell takes a toll on you, dealing 1d8 necrotic damage to yourself. 

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

* - (The user's own blood, freshly obtained)

Spell Tags: Damage Buff Combat Sangromancy

Available For: Sorcerer (Legacy) Warlock (Legacy) Artificer (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Cleric (Legacy) - Blood Domain Wizard (Legacy) - Blood Magic Sorcerer Warlock Druid - Circle of Blood Artificer Wizard - Blood Magic (TCSR) Cleric - Blood Domain (TCSR)

BeanGarbonzo

Comments

Posts Quoted:
Reply
Clear All Quotes