You conjure a spinning discus of radiant light and hurl it at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Radiant damage.
At the end of your turn, the discus returns to you if you remain within 80 feet of it. As it returns, if the discus hits the first different creature along its path back to you, that creature must succeed on a Dexterity saving throw or take 1d6 Radiant damage. On a successful save, the creature takes no damage.
If you are farther than 80 feet from the discus when your turn ends, the spell dissipates and the discus does not return.
At Higher Levels: Cantrip Upgrade. The spell’s damage dealt by the initial attack increases to 2d6 at 5th level. At 11th level, the initial attack’s damage increases to 3d6 and the return damage increases to 2d6, and at 17th level, the initial attack’s damage increases to 4d6, and the return damage increases to 3d6.
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