Level
6th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S
Duration
1 Hour
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

A roaring flame descends from the heavens like Prometheus's first act of hubris, leaving behind powerful flames. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one. The area leaves behind powerful flames. Any creature that enters the area for the first time or starts its turn there has the Burning condition. While it has the burning condition this way, it has vulnerability to Fire damage if it does not have immunity to Fire damage. If it does have immunity to Fire damage, Fire damage is treated as though it does not have immunity to Fire damage.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 6.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard Cleric - Light Domain Warlock - The Genie (TCoE) Warlock - Fiend Patron

Oaklen

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