Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
You create an area of overwhelming mental stress at a point of your choice within range. Each creature in a 15-foot cube centered on that point makes an Intelligence saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one.
There are no effects on objects or the external environment.
Using a higher-level slot: The damage increases by 1d8 for each spell slot level above 2.
* - (a fragment of skull bone)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/11/2026 11:48:24 PM
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8
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0
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1
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Coming Soon
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