Level
5th
Casting Time
1 Action
Range/Area
60 ft.
(60 ft. )
Components
V, M *
Duration
5 Rounds
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Control (...)
You snap the flow of time around you, creating a warped temporal bubble that throws every spellcaster inside it out of sync with reality. Each creature of your choice within 60 feet must make a Wisdom saving throw. On a failure, the creature becomes Temporal‑Jammed for the duration.
Temporal‑Jammed (Condition)
-
Affected creatures cannot cast spells.
-
If a creature attempts to cast a spell, the action is wasted and the spell fizzles.
-
They can still move, attack, speak, and take other actions normally.
A creature may repeat the saving throw at the end of each of its turns, ending the effect on a success.
* - (A single playing card depicting a jester or fool, which ignites in a brief, unnatural flame and burns to ash as the spell takes effect.)
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