Level
6th
Casting Time
10 Actions
Range/Area
60 ft. (60 ft.2)
Components
None
Duration
60 Minutes
School
Conjuration
Attack/Save
CON Save
Damage/Effect

When a creature with blood that you can see within 60 feet of you moves, you can use your reaction to force it to make a Constitution saving throw against your spell save DC. On a failed save, its speed becomes 0 until the end of the current turn, and it takes 1d8 necrotic damage. On a successful save, its speed is halved until the end of the turn and it takes no damage.

You can use this reaction a number of times equal to your Intelligence modifier, minimum 1, and regain all uses on a long rest.

In addition, when a creature fails a saving throw against one of your enchantment or necromancy spells, you can move it up to 10 feet in any direction, provided it has blood and is no more than one size larger than you. This movement does not provoke opportunity attacks.

Available For:

Dragos_BattleHammer

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