Level
7th
Casting Time
1 Minute
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect

Choose a creature conjured with the conjure elemental or summon elemental spell. You bind the elemental spirit to the weapon and armor provided in the casting of this spell, creating an elemental myrmidon of the corresponding type. The myrmidon disappears when it drops to 0 hit points, leaving behind its weapon and armor.

The myrmidon is friendly to you and your companions. Roll initiative for the myrmidon, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the myrmidon, it defends itself from hostile creatures but otherwise takes no actions.

The GM has the myrmidon's statistics. A myrmidon of any element can be created using the stat block provided. Sample elemental myrmidons can be found below.

Sample Elemental Myrmidons

ELEMENT Creature Name
Air Air Elemental Myrmidon
Earth Earth Elemental Myrmidon
Fire Fire Elemental Myrmidon
Water Water Elemental Myrmidon

 

* - (a weapon and a suit of plate armor worth 1,505+ GP, which are expended)

Available For: Druid (Legacy) Wizard (Legacy) Druid Wizard

TTheDDoctor

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