Level
7th
Casting Time
1 Minute
Range/Area
Touch
Components
V, S *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
Sangromancy

Choose a creature conjured with the Summon Blood Elemental spell. You bind the elemental spirit to the weapon and armor provided in the casting of this spell, creating a blood elemental myrmidon. The myrmidon disappears when it drops to 0 hit points, leaving behind its weapon and armor.

The myrmidon is friendly to you and your companions. Roll initiative for the myrmidon, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the myrmidon, it defends itself from hostile creatures but otherwise takes no actions.

The GM has the myrmidon's statistics. A myrmidon of any element can be created using the stat block provided. Sample elemental myrmidons can be found below.

 

Blood Elemental Myrmidon

Medium Elemental, Typically Neutral

AC 18 (plate)

HP 144 (17d8 + 68)

Speed40 ft., swim 40 ft.

Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 8 -1 -1
WIS 10 +0 +0
CHA 10 +0 +0

Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Immunities Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Prone

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial, one language of its creator's choice

CR 8 (XP 3,900; PB +3) 

Traits

Blood Strength. When the myrmidon hits with any attack, it deals its Constitution modifier as extra damage (included in the attack).

Actions

Multiattack. The myrmidon makes three glaive attacks.

Glaive. Melee Attack Roll: +8 to hit, reach 10 ft. Hit: 1d10 + 9 Force damage.

Sanguine Strikes (Recharge 5-6). The myrmidon uses Multiattack. Each attack that hits deals an extra 1d10 Necrotic damage, and the myrmidon regains health equal to the extra damage dealt.

 

For more information on the Summon Blood Elemental spell, please see my other homebrews.

* - (a glaive and a suit of plate armor worth 1,520+ GP, which are expended)

Spell Tags: Sangromancy

Available For: Warlock (Legacy) Wizard (Legacy) Druid Warlock Wizard Cleric (Legacy) - Blood Domain Wizard (Legacy) - Blood Magic Druid - Circle of Blood Sorcerer - Crimson Sorcery Wizard - Sangromancer Sorcerer (Legacy) - Crimson Dynasty (2014) Cleric - Blood Domain (TCSR) Wizard - Blood Magic (TCSR)

TTheDDoctor

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