Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S
Duration
1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect

You summon a spectral clock behind your opponent—a floating, translucent timepiece with skeletal hands that tick ominously. Each tick brings them closer to their inevitable demise, amplifying the damage they take from your attacks. The psychological pressure of watching their own death approach is nearly as devastating as the physical toll.

Mechanics:
  • Action: Bonus Action to place the clock
  • Cost: 2 Sorcery Points
  • Range: 90 feet
  • Duration: 1 minute (or until the target uses an action to make a Wisdom save to end it)
  • Tick Accumulation: At the start of each of your turns, the target gains +1 Tick (max 6 Ticks)
  • Damage Amplification: When you deal damage to the target, add +1d4 necrotic damage per Tick (max +6d4 at 6 Ticks)
  • Counterplay: The target can use an action to make a Wisdom saving throw to end the clock early

Obtained At Level 3

Available For:

Erick__

Comments

Posts Quoted:
Reply
Clear All Quotes