It takes 12 seconds to cast this spell. Once cast you cause the air in a 60 ft. by 60 ft. cube centered on a point of your choosing within range around your enemies to boil. All creatures within the effect must make constitution saving throws. On a fail, affected creatures take 3d8 fire damage. On a success, affected creatures take half damage.
At the beginning of each subsequent round, up to the duration, affected creatures experience one of the chosen effects:
Sweltering Heat: All effected creatures gain three points of exhaustion.
Merciful Fount: All creatures considered friendly to the caster are not affected by the spell if they are in the area of effect.
Mesmerizing Mirage: All effected creatures must succeed on an Intelligence saving throw or be considered stunned until the end of their next turn.
NOTE!: THESE EFFECTS DO NOT STACK, SO EACH TIME YOU CHOOSE ONE IT REPLACES THE PREVIOUS. FOR THE EXHAUSTION, THE CREATURE LOOSES THE POINTS OF EXHAUSTION IF ANOTHER EFFECT IS CHOSEN. IF YOU CHOOSE THE EXHAUSTION EFFECT THE POINTS DO NOT STACK, SO YOU CAN NOT GIVE A CREATURE SIX EXHAUSTION POINTS.
* - (A wooden bowl or cup containing boiling water.)
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