Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
You target a non-magical melee weapon, causing the handle and the blade parts to swap places. If an enemy is holding the target weapon, they must succeed a Dexterity Saving throw or take damage equal to a damage roll of the targeted weapon and become disarmed. On a successful throw, the enemy still takes half damage.
While concentrating on this spell, you can use a bonus action to cause the weapon to swap component places again, potentially damaging and disarming them again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/13/2026 6:44:03 PM
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1
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0
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Coming Soon
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