Choose up to eight willing creatures you can see within range. For the duration, each target can willingly enter a lucid sleep. A target can choose to fall asleep immediately when you cast this spell, even if it has a trait that would normally prevent it from being magically put to sleep, provided it remains willing.
While asleep under this spell, a target enters a shared dreamscape known as the Dreaming. Any affected creatures that are asleep at the same time appear within the same dream and know themselves to be dreaming. When the shared dream begins, the caster chooses one dreamer to shape it. If the caster makes no choice, the caster becomes the shaper.
The Dreaming may take nearly any form, but the shaper determines the dream’s initial setting, tone, and direction. The other dreamers can influence the Dreaming through their memories, emotions, and fears, causing the dream to respond around them. Examples can include a remembered place, a symbolic landscape, a cascade of strange color and sound, or scenes woven from the minds of those within it. It can reveal memories, present impressions of distant people or places, or offer visions of what has been, what is, or what may yet come. Such visions are often symbolic, fragmentary, or difficult to interpret.
At the DM’s discretion, the Dreaming may assert a will of its own. The DM can introduce scenes, symbols, memories, revelations, or other images into the shared dream, or take control of its flow for a time, especially when the dream brushes against prophecy, hidden truths, powerful magic, or forces beyond the dreamers’ understanding.
A dreamer can leave the shared dream at any time, either by waking or by withdrawing into a private dreamscape. Doing so ends the spell for that creature. The spell ends early if none of the affected creatures remain asleep.
Level
5th
Casting Time
10 Minutes
Range/Area
30 ft.
Components
V, S, M *
Duration
10 Hours
School
Illusion
Attack/Save
None
Damage/Effect
Exploration (...)
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