Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
S
Duration
Special
School
Necromancy
Attack/Save
WIS Save
Damage/Effect

Your Death Clock becomes more oppressive. Time around the target slows, damage multiplies each tick, and at the final tick, the target experiences a guaranteed fatal strike.

Mechanics

  • Cost: 2 Sorcery Points
  • Range Increase: Death Clock range increases to 90 feet
  • Enhanced Effects:
    • Time Distortion: While the clock is active, time around the target slows (purely visual/roleplay)
    • Escalating Damage: Damage taken is multiplied by the number of ticks
      • Example: If you deal 10 damage at 3 Ticks, the target takes 10 + (3d4) bonus damage
    • Final Tick: At the 6th Tick, the target experiences a guaranteed fatal strike—your next attack that hits deals maximum damage on all dice
  • Counterplay: Still can be dispelled with an action + Wisdom save
 

Obtained At Level 6, replacing "Death Clock"

 

Available For:

Erick__

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