Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
S
Duration
Special
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Your Death Clock becomes more oppressive. Time around the target slows, damage multiplies each tick, and at the final tick, the target experiences a guaranteed fatal strike.
Mechanics
- Cost: 2 Sorcery Points
- Range Increase: Death Clock range increases to 90 feet
- Enhanced Effects:
- Time Distortion: While the clock is active, time around the target slows (purely visual/roleplay)
- Escalating Damage: Damage taken is multiplied by the number of ticks
- Example: If you deal 10 damage at 3 Ticks, the target takes 10 + (3d4) bonus damage
- Final Tick: At the 6th Tick, the target experiences a guaranteed fatal strike—your next attack that hits deals maximum damage on all dice
- Counterplay: Still can be dispelled with an action + Wisdom save
Obtained At Level 6, replacing "Death Clock"
Comments