Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

The world becomes an infinite black cathedral-graveyard with massive stone pillars and endless rows of graves. A colossal throne of bones sits in the center, and a gigantic cosmic clock hangs in the sky. Every gravestone represents someone who has died or will die. When an opponent enters the domain, their gravestone appears instantly with their name slowly carving itself.

 
Activation Effects:
  • Cost: 25 Sorcery Points
  • On Activation: Each enemy in the domain makes a Wisdom saving throw
  • On Failure: 6d10 necrotic damage and gain 1 Mausoleum Counter
  • On Success: Half damage, no counter
Each Enemy Turn:
  • At the start of each enemy's turn, they repeat the Wisdom save:
  • On Failure: 4d10 necrotic damage and +1 Counter
  • On Success: Half damage, no counter gained
"Each Second Equals Years of Decay":
  • If an enemy reaches 3 Counters, they gain 1 level of Exhaustion
  • Maximum: 2 Exhaustion levels from this domain
  • Reminder: Exhaustion level 6 = Death

Absolute Authority (Bonus Action Each Turn)

While inside the domain, you gain death authority. You can declare commands like "Decay," "Expire," or "Collapse." When spoken, the command manifests directly onto the target, bypassing most defenses because the domain enforces the rule of death itself.

Commands (choose one per turn):
  • Decay: Target takes 3d10 necrotic damage (no save)
  • Collapse: Target makes Strength save or becomes Prone, and Speed becomes 0 until the end of its turn
  • Expire: If target is at ≤25% HP, it must make Constitution save or drop to 0 HP (success: takes 6d10 necrotic instead)

 

Domain Finisher: Midnight Hand

When the clock in the sky reaches midnight (when a creature reaches 6 Counters), a gigantic skeletal hand erupts from the ground and drags the opponent into their gravestone, forcibly ending the fight.

Mechanics:
  • Trigger: When a creature reaches 6 Mausoleum Counters
  • Save: Final Constitution saving throw
  • On Failure: Reduced to 0 HP; can only be stabilized by Greater Restoration or Wish
  • On Success: Drop to 1 HP instead, and all Counters reset to 0

2 Uses Per Day

Domain Expation RCT

  • You can use Reverse Cursed Technique to heal your burnt-out innate technique to use your domain again, but this does come with severe consequences.
  • After using RCT (4 SP) to heal your brain, you can cast your Domain Expansion again, but taking 1d12 damage, increasing by 1d12 after every extra cast (max 3d12)
  • Can only be cast'd 3 extra times

Obtained At Level 14

Available For:

Erick__

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