Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
S
Duration
Special 2 Rounds
School
Enchantment
Attack/Save
Ranged
Damage/Effect
Psychic

Choose one creature within the range that you can see. You hurl a beam of dark energy. The target must make a Wisdom saving throw. On a failed save, roll a d4, which determines which of the spell effects listed below occur:

  1. Forced Back: The target is forced back 10ft, and you may choose to move the same distance toward the target without provoking opportunity attacks.
  2. Slowed: The target's movement speed is decreased by 10ft, and yours is increased by the same amount for two rounds.
  3. Blindness: The target receives the blinded condition until the end of your next turn, and you heal 1hp.
  4. Deafened: The target receives the deafened condition until the end of your next turn, and you heal 1hp.

The target also takes 1d4 psychic damage regardless of the effect.

Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. The effects of Forced Back and Slowed increase to 20ft at level 5, 30ft at level 11, and 40ft at level 17. The amount you heal from Blindness and Deafened increases to 5hp at level 5, 10hp at level 11, and 20hp at level 17.

Spell Tags: Damage

Available For: Warlock (Legacy) Warlock Warlock (Legacy) - The Great Old One (Legacy) Warlock - Great Old One Patron

AzraelAdler

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