Level
9th
Casting Time
1 Action
Range/Area
Touch (120 ft. )
Components
M *
Duration
Concentration 1
School
Transmutation
Attack/Save
None
Damage/Effect
Psychic

You tear open the timeline and step backward through causality itself.

When you cast this spell, choose one of the following effects:


1. Personal Rewind

You revert yourself to a previous state in time.

You may rewind up to 1 year into your past or future.

When you do:

  • Your hit points, spell slots, conditions, and resources return to exactly what they were at that moment
  • You retain full memory of the original timeline
  • All other creatures continue from the new present normally

You reappear in the space you occupied at that time (or the nearest safe space), replacing your past/future self.


Chronal Shock

After using Personal Rewind:

  • You gain 3 levels of Exhaustion
  • You cannot cast this spell again for 7 days
  • Your speed is halved for 1 hour

2. Temporal Redo

You force reality to replay a catastrophic moment.

Choose a point you can see within 120 ft.

For all creatures you choose, within that space, reality rewinds up to 1 hour.

  • All creatures revert to positions and HP they had at the start of the fight
  • Spells cast are uncast
  • Damage taken is undone
  • Creatures retain memory of the erased round

This effect cannot undo deaths caused by this spell’s caster.


3. Time Travel

You and up to 8 willing creatures travel to another point in time.

Choose:

  • Anytime into the past
  • Anytime within the most likely possible future

The DM determines the exact landing circumstances.


Temporal Anchor Rule

You may only arrive at:

  • A location you have physically visited
  • OR a place tied to a powerful artifact, deity, or Tree of Life-level phenomenon

Timeline Consequence

After Time Traveling:

Roll a d20 Chronal Fracture Check

d20 Result
1 2d20 hostile time wraiths manifest
2 One traveler ages 1d20 years
3 Memory loss of the original timeline.
4-15 No immediate consequence
16–19 You gain advantage on all rolls for 1 hour
20 You glimpse a truth of your past, present, or future.

4. Undo Fate

As a reaction when a creature within 500 ft would die:

You erase that death from existence.

The creature instead drops to 1 HP, and time violently stabilizes.

You take:

  • 10d12 psychic damage (cannot be reduced)
  • Gain 4 levels of Exhaustion

Spell Failure

If this spell is cast again before finishing a long rest:

Roll a d100.

On 1–10, the caster is removed from the timeline for 1 minute (banished outside time).

 

 

* - (a diamond hourglass worth 25,000 gp, which is consumed)

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2026 9:27:00 PM
0
0
--
Coming Soon

Available For: Wizard (Legacy) - Chronurgy Magic Wizard - Chronurgy Magic (EGtW)

GameAvengerSD

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