Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Chronomancy
You suspend a creature in a fixed instant. One creature you can see within range must make a Wisdom saving throw. On a failed save, it becomes incapacitated, its speed becomes 0, and it cannot benefit from bonuses to AC, speed, or action economy for the duration.
At the end of each of its turns, the target may repeat the saving throw, ending the spell on a success.
While affected, the creature remains aware of its surroundings but experiences them as fragmented flashes.
Creatures immune to being paralyzed are not immune to this spell unless they are also immune to being incapacitated by magic.
* - (a tiny glass bead)
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