Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You force time to ravage the target in a violent rush. Choose one creature or nonmagical object within range.
A creature must make a Constitution saving throw. On a failed save, it takes 10d8 necrotic damage and cannot regain hit points until the end of your next turn. On a successful save, it takes half as much damage and suffers no further effect.
A nonmagical object that isn’t being worn or carried takes 50 force damage from temporal collapse. If this reduces it to 0 hit points, it crumbles into dust or brittle ruin.
Constructs have disadvantage on the saving throw against this spell.
* - (a pinch of ash and powdered bone)
Comments