Level
1st
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
Concentration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
roll a d20 with your spell save modifier, the dm rolls a d20 with +5 and if you beat them on the roll that the fuse is successful, if a nat20 is rolled than whoever rolled it will win the dice toss
* - (item that fuse it attempted on)
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