Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Until Dispelled
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Cold

You point a finger at a creature you can see within range, unleashing an ancient and primal malady. The target must make a Constitution saving throw (DC 17 ). On a failed save, the creature is infected with VenerᲔuld.


While infected, the creature's internal pathways begin to crystallize. At the start of each of its turns, the creature takes 1d4 cold damage as frost forms within its lungs and esophagus. This damage cannot be reduced by resistance to cold damage. Additionally, the creature suffers from the following debilitating symptoms:

Visceral Rejection:
At the start of its turn, the creature must roll a d6. On a 1, it spends its action coughing up jagged shards of ice and bile, becoming incapacitated until the start of its next turn.

Fragmented Psyche: The creature has disadvantage on all Wisdom and Charisma checks and saving throws.

This magical disease is permanent and cannot be cured by natural means or standard medicine. It ends only if a dispel magic spell is cast on the creature using a spell slot of 4th level or higher. While the disease persists, any hit point damage or conditions caused by its symptoms can be healed or removed by magic as normal, but the underlying infection remains until dispelled.

Available For: Sorcerer (Legacy) - Lunar Sorcery Sorcerer - Lunar Sorcery (SotDQ)

MarcGallivan

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