Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
CHA Save
Damage/Effect
Control
A beam of light shines down upon a creature you can see and pulls it 40 feet in a straight line upwards and causes it to hover in mid air. The beam sheds bright light in a 200 foot tall, 20 foot radius cylinder centered on the creature. The creature must make a Charisma saving throw at the start of each of its turns, ending the effect on a success. On a failure, the creature is pulled another 40 feet upwards. If the creature fails 4 of these saving throws, it is pulled into the realm of your deity to face judgement, its fate in the hands of your god.
For particularly fickle gods, you may (at the GM’s discretion) roll on the following table to decide the creature's fate:
| 1d10 | JUDGEMENT |
|---|---|
| 1 | Overthrow. The creature defeats or usurps an aspect of the deity. It gains a fragment of godhood, becoming a quasi-divine being. All followers of this deity receive ill omens. |
| 2 | Ascension. The creature is transformed into a powerful outsider in service to the deity and is removed from mortal play unless the DM rules otherwise. |
| 3 | Mark of Heresy. The creature returns to the space it left branded. It has vulnerability to radiant damage and disadvantage on all saving throws against spells cast by followers of the deity. |
| 4 | Public Reckoning. The creature returns on the ground closes to the space it left restrained in radiant chains for 1 minute and takes 2d10 radiant damage at the end of each of its turns. |
| 5 | Forced Rebirth. The creature dies and is immediately rebirthed within a mile as a random beast. |
| 6 | Irrevocable Curse. The creature returns to the space it left and is subjected to three permanent bestow curse of your choice. Only a wish spell can end these curses. |
| 7 | Planar Banishment. The creature is transported to a random plane of existence (DM’s choice). |
| 8 | Sacred Possession. The creature returns to the space it left. For 1 minute, the creature has a flying speed of 100 and the deity controls the creature’s actions. |
| 9 | Eternal Imprisonment. The creature is sealed within a divine prison demiplane. Escape is impossible without direct divine intervention. |
| 10 | Annihilation. The creature is disintegrated into divine radiance and dies instantly. Only artifacts it carries return to the space it left. |
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