Level
9th
Casting Time
1 No Action
Range/Area
60 ft.
Components
V, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You drive 2d4 arcs of chaotic energy towards a number
of creatures you can see within range. Assuming the
power is successful, the targets take 2d6 force damage
and cannot move until the start of your next turn.

* - (chaos emerald)

Available For:

SaberSneaktheaf

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