Level
6th
Casting Time
10 Minutes
Range/Area
Sight
(300 ft. )
Components
V, S, M *
Duration
24 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
DM-only-Spell!!! use it for Plot reasons like a curse or so^^ try to annoy the players with the simulacrum, maybe not hostile, but bored and deranged, bc entraped for years, let it troll them for entertainment.
The Whale’s Dream
6th-level enchantment (ritual)
- Casting Time: 10 minutes
- Range: Sight (300-foot radius sphere/a small city)
- Components: V, S, M (a fragment of ancient whalebone and a silver tuning fork worth 20gp)
- Duration: 24 hours
- Classes: Warlock, Druid, Bard, Cleric, Wizard
A silver tuning fork strikes ancient whalebone, sending a low-frequency, subsonic hum into the environment. A massive, 300-foot radius sphere of shimmering, translucent saltwater appears, centered on a point chosen within range. Within this subspace, gravity feels heavy, and the air becomes thick like water with ancient, rhythmic magic.
Spectral Sentinels. Dozens of spectral, ethereal whales appear (only visible from within the domain), floating vertically and motionless in a deep, communal slumber. Their presence muffles all sound into a rhythmic, heartbeat-like thrum.
The Eternal Tide (Stasis). Any creature that enters the area must make a Wisdom saving throw. On a failed save, the creature falls into a magical slumber, becoming unconscious. While in this condition:
- The creature is unconscious and cannot be woken by any means short of the Wish spell.
- The creature is suspended in time; it does not age, and it does not require air, food, or drink.
- The creature is immune to all damage as its physical form becomes as untouchable as a memory.
- The creature's mind is trapped in a Linked Illusory Subspace, where their lives continue like in a communal dream.
If a creature succeeds on its saving throw, it is instead slowed by the Drowsy Current, halving its movement speed and preventing it from taking reactions for as long as it remains within the sphere. It has to repeat the save every hour and it´s difficulty rises by 1 for every hour the creature stayes inside the Domain.
Eternal Slumber. If this spell is cast on the same point every day for 7 consecutive days, the spell becomes permanent until it is successfully dispelled.
- The Caster can leave an illusory Simulacrum in the Domain to interact with those in the dream and those wandering awake through the domain. It takes the shape and personality of the Caster or a close person from it´s memories, but with the caster´s knowledge and memories at the moment the spell was woven.
- The Caster knows if the spell gets dispelled, interacted with or ohterwise manipulated.
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