Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
S, M
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Chronomancy (...)

You tear a minute rift in the fabric of spacetime at a point you can see within range. The rift is a transparent, shifting orb 5 feet in diameter. The area within 10 feet of the orb is difficult terrain, as space warps and stretches around the fracture.

Place the orb within range. On subsequent turns, you can use your bonus action to teleport it to another space within range. When the orb enters a creature’s space or vice versa, the creature immediately disappears as it is sent into the near future. It must make a Charisma saving throw (which it can choose to fail).

On a successful save, the creature reappears immediately. On a failed save, the creature reappears 1 round later. During that time, the creature is considered incapacitated, as it momentarily ceases to exist. Ongoing effects affecting the creature that don’t require concentration extend their duration by 1 round. If the creature failed its saving throw during its own turn, it continues its turn once it reappears.

When the creature reappears, it appears in a random unoccupied space within 10 feet of its original location. If no unoccupied space is available within that range, it appears in one of the nearest unoccupied spaces, chosen at random if there is more than one.

Spell Tags: Teleportation Control Chronomancy

Available For: Wizard (Legacy) Wizard

IdoZemach

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