Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Cold

 

You conjure a ball of unnaturally cold ice and hurl it at a target. Make a ranged spell attack roll. If it is successful, the target takes 3d6 cold damage, and if the target is a creature that is large or smaller, it must succeed on a Strength saving throw or be restrained by magical ice until the spell ends. A creature restrained by the ice can use its action to make a Strength check against your spell save DC. On a success, it frees itself. If an unoccupied liquid is hit by this spell, a 5-foot cube of it, centered on the point of impact, freezes solid for the spell's duration. 

At Highr Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 2nd, and the size of a creature you can restrain with this spell increases by 1 size category for every 2 levels above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2019 5:48:49 AM
1
0
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Coming Soon
12/7/2019 10:59:19 AM
5
0
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Coming Soon

Spell Tags: Damage Debuff Movement

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ALKing

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