Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
You imbue your weapon or magical focus with volatile toxic energy, causing each strike to rupture into bursts of infectious spores.
On a hit, the target must suceed a Constituion saving throw against the users Spell Save DC or be Poisoned.
• Ranged Weapon Attack: +1d6 poison damage
• Melee Weapon Attack: +2d6 poison damage
If the target is poisoned, the toxic energy violently spreads:
• The target takes an additional 1d4 poison damage
• Each creature of your choice within 5 feet of the target must make a Constitution saving throw
On a failed save, a creature takes 1d4 poison damage.
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