Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Unconscious

You emit a lulling ray onto a 10-foot-radius Sphere centered on a point within range. Creatures within this area must succeed on a Wisdom saving throw or have the Unconscious condition until the end of its next turn, at which point it must repeat the save. Creatures that are actively hostile have advantage on their save, and creatures of challenge rating 1/4 or lower have disadvantage on their save. The spell ends on a target if it takes damage or someone within 5 feet of it takes the help action to shake it out of the spell’s effect.

Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Sorcerer Wizard Cleric - Twilight Domain (TCoE) Paladin - Oath of Redemption (XGtE) Warlock - Archfey Patron Cleric - Night Domain (HCS) Cleric - Blood Domain (TCSR)

Trevorwargod

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