Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Damage (...)

When cast imbues the hands of the caster with the element of their choosing. Base level, 5 d8 damage based on what element is chosen. Every level cast over level 4 gains an additional d8.

Ice: Freezes enemy when save is failed

Air: pushes enemy back 15 feet if save is failed

Fire: target burns until put out if save is failed

Earth: target is considered petrified if save is failed

Lightning: target is paralyzed if save is failed

Spell Tags: Damage Debuff Movement

Available For: Druid (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Torvald_Helmer