Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Movement
You adjust the weight of your body to correspond with the surface you stand on for the duration of the spell. Thus you can walk on water, quicksand, or even a spider‘s web without sinking or breaking through. If the you are falling when you cast this spell, you will fall 120 feet per round for the duration of the spell - slow enough to escape injury. Because of your lightness, you have disadvantage on saving throws to avoid being pushed or knocked prone. Whenever you are pushed, you move double the normal distance.
If you are creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
* - which you may take at any time
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