A bright light ignites from the inside of you or a willing target of your choice, engulfing the entire body with crackling flame then blossoms with a low vibration into an deafening explosion of white hot flame as one expends all their life points and fails all death saving throws in order to cast, using their life and soul as fuel for the spell. Each creature in a 40-foot-radius of the caster centered on where they stand must make a Dexterity saving throw, those within the 20-foot-radius of the center have disadvantage. A target takes 20d10+200 fire damage on a failed save, or half as much damage on a successful one, ignoring resistance and immunity.
The fire spreads around the blast radius and disintegrates everything non-magical within the area, and cannot be extinguished with water or dispel magic.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d10 for each slot level above 5th.
* - (a splatter of blood or any source of fire)
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