Level
8th
Casting Time
1 Action
Range/Area
150 ft. (30 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Force

You create a 30-foot-radius sphere of crushing pull and warped motion centered on a point you can see within range.

Hostile creatures in the sphere are affected as follows:

  • Their speed is halved.
  • They cannot take reactions.
  • They have disadvantage on Strength and Dexterity saving throws.
  • When they cast a spell, they must first succeed on a Constitution saving throw or the spell is delayed until the start of their next turn.

A hostile creature that starts its turn in the sphere must make a Strength saving throw. On a failed save, it takes 4d10 force damage and is pulled up to 15 feet toward the center. On a successful save, it takes half as much damage and is not pulled.

* - (a black gem worth 500 gp)

Spell Tags: Dunamancy

Available For: Sorcerer Warlock Wizard

TheGrimFrogger

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