Level
1st
Casting Time
1 Special
Ritual
Range/Area
Self
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
STR Save
Damage/Effect
Buff
Elemental enhancement: when raging the character has a 30% chance ( +10% per level after lvl1) ro become imbued with elemental energy, enhancing the weapon of choice based on the element decided by a 1d4 roll.
1 - Fire
- Fire imbued attacks. Create an aura of flame around the weapon. The creature targeted by this attack must succeed a constitution saving throw or take an extra 1d6 fire damage ( +1d6 per level after 1) on a successful saving throw the creature takes half damage.
2 - Water
- Water imbued attacks create a swirling stream of water around the imbued weapon. On a successful attack. The target becomes surrounded by a pool of water giving the target disadvantage on attack rolls. And if hit by frost attacks giving it a 50% chance of becoming frozen and falling prone(This effect is only valid for 1 turn +1 turn per level)
3 - Earth
- Earth imbued attacks create a shell of solid stone on the weapon of choice increasing its potency. The targeted creature must succeed on a strength saving throw or be tossed up in the air (30 feet +10 feet per level after 1 ) taking falling damage based on the distance tossed.
4 - Air
- Air imbued attacks strike their target with the force of a tornado behind it. The creature targeted by this attack must succeed on a constitution saving throw or be trapped in a whirl of wind falling restrained ( for 1 turn + 1 turn per level after 1)
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