Choose a point you can see within range. Creatures of your choice within a 15-foot-radius sphere centered on that point must make a Wisdom saving throw. On a failure, a creature is affected for the duration.
Affected creatures perceive signals, formations, distances, and command cues as subtly unreliable.
While affected:
-
The creature cannot benefit from the Help action, flanking, or Pack Tactics.
-
If the creature attempts to issue or follow a command, it must succeed on an Intelligence saving throw or the attempt fails.
On each of your turns after you cast this spell, you can use a Bonus Action to move the sphere 30 feet in any direction.
At Higher Levels.
Increase the radius by 15 feet for each slot level above 4th.
Comments