Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

By harnessing necromantic energy through the air, you create a 20 ft. aura around themselves that pulses continuously. There are two variants of this aura, which the caster must stick with one upon casting this spell.

Pestilence. Each creature of your choosing within range must make a Constitution saving throw, and the target(s) take 3d6 necrotic damage and has disadvantage on their next attack roll on a failed save, or half as much damage on a successful save with no additional effect.

Antibodies. Each creature of your choosing within range gains 1d12 temporary hit points and must roll a 1d4. The number rolled is added to the creature's AC.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Artificer (Legacy) - Alchemist (Legacy)

warrenjeden

Comments

Posts Quoted:
Reply
Clear All Quotes