You can imbue necromantic magic into a corpse of a creature of challenge rating 1 or lower that has died within the last month, that is not an Construct, Plant, or Undead to raise it back to life as a zombie.
After you finish casting your spell, the corpse returns to life as a zombified servant. In its undead form, the target's game statistics remain the same except for the following.
The undead can't use any features from Class features, Innate Spellcasting, Pact Magic, Spellcasting, abilities with a recharge, legendary actions or lair actions of its original form.
For the duration of this spell, the creature gains the following additional traits.
- This creature's type is now Undead.
- Creatures hit by the zombie's melee attacks must succeed a Constitution saving throw equal to your spell DC or become poisoned until the end of its next turn
- Creatures poisoned by the zombie cannot regain hitpoints for the duration of that effect.
- The zombie can use its bonus action to move up to its movement speed towards a hostile creature it can see.
- It gains immunity to poison and necrotic damage.
- It gains immunity to being charmed, exhausted, frightened, or poisoned
- It gains resistance to bludgeoning, piercing, and slashing damage from attacks that are not silvered.
- It no longer needs to breathe or eat
- When it is reduced to 0 hitpoints, it can make a Constitution saving throw equal to half the damage dealt (minumum 10) to regain 1 hitpoint instead. It cannot benefit from this feature if it is turned or takes radiant damage on that turn.
The undead is friendly to you and your allies and acts on your initiative after your turn. It obeys your verbal commands as a bonus action as you mentally command any undead you made with this spell within 60 feet of you (if you control multiple undeads, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the undead will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the undead only defends itself against hostile creatures. Once given an order, the undead continues to follow it until its task is complete.
The undead is under your control for 24 hours, after which it stops obeying any Command you've given it. To maintain the control of the undead for another 24 hours, you must cast this spell on the undead again before the current 24-hour period ends. This use of the spell reasserts your control on that undead.
If the Undead is killed, it is reduced to ash completely destroying its form.
Upon casting this spell on the same undead every day for one year, it becomes permanently under your control
At Higher Levels When you cast this spell using a spell slot of 4th Level or higher, the challenge rating of a creature that you can reanimate increases by 1.
* - (one corpse of a creature which it consume with the spell)
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