Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure a floating ball of flames. As a bonus action you can make the flame move up to twenty feet. When the ball of flames hits an enemy they make a dexterity saving throw. On a fail, it deals 2d4 Fire damage. Additionally, it sheds bright light for ten feet, and dim light for another ten feet.
* - (a plate, a handful of twigs, and one copper piece )
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