You exert control over the elements, creating one of the following effects within range. If you cast this spell multiple times, you can have up to three of its non‑instantaneous effects active at once.
Gust. You create a harmless breeze within range, strong enough to ripple cloth, stir dust, blow hair, or rustle leaves. You may instead create a stronger breeze capable of closing or opening unlocked doors or shutters or pushing an object that weighs up to 5 pounds and isn't being worn or carried up to 10 feet.
Mold Earth. You mold stone, mud, sand, or any nonmetallic earth within range into simple shapes (such as that of a creature or table) for 1 hour. Alternatively, you can create a moldable protrusion of hardened earth in an unoccupied space connected to the ground. The protrusion fits within a 3‑foot cube and lasts for 1 hour. You cannot create a protrusion from another protrusion.
Fire Play. Alternatively, you may alter its properties for 1 hour. You can change the flame’s color; adjust the color, scent, or height of its smoke; or dim or brighten it, halving or doubling the radius of bright and dim light emmited from it.
Bend Water. You instantaneously cause up to 3 cubic feet of water within range to move, hover, or otherwise redirect. This movement lacks the force to cause damage. Additionally, you may change the state of water you are controlling between liquid water, ice, snow, frost, mist. You cannot condense water from the moisture in the air, plants, or creatures, but you may draw water from clouds or fog.
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