You exert control over the elements, creating one of the following effects within range. If you cast this spell multiple times, you can have up to three of its non‑instantaneous effects active at once.
Gust. You create a harmless breeze within range, strong enough to ripple cloth, stir dust, blow hair, rustle leaves, open unlocked doors or shutters, or push over an object that weighs up to 5 pounds and isn't being worn or carried.
Mold Earth. You shape (but not move) stone, mud, sand, or any nonmetallic earth within range into simple shapes (such as that of a creature or table) for 1 hour. Alternatively, you can create a shapeable protrusion of hardened earth in an unoccupied space connected to the ground. The protrusion fits within a 3‑foot cube and lasts for 1 hour. You cannot create a protrusion from another protrusion.
Fire Play. You instantaneously light or snuff a single, nonmagical, controlled flame like a torch, lamp, or campfire. Alternatively, you may alter its properties for 1 hour. You can change the flame’s color; adjust the color, scent, or height of its smoke; or dim or brighten it, halving or doubling the radius of bright and dim light emitted from it.
Bend Water. You instantaneously cause up to 3 cubic feet of water within range to move, hover, or otherwise redirect. This movement lacks the force to cause damage. Additionally, you may change the state of water you are controlling between liquid water, ice, snow, frost, mist. You cannot condense water from the moisture in the air, plants, or creatures, but you may draw water from clouds or fog.
(If you use this cantrip in one of your games, ask your DM if they're okay with the "fill a lock with water and then burst it but freezing the water" trick.)
Previous Versions
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3/26/2026 7:33:54 PM
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13
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0
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1.0
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Coming Soon
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