Level
3rd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, M *
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Enemies inside the area:
Have their movement reduced by 15 ft
Have disadvantage on attack rolls
At the start of their turn, enemies must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check:
DC = 8 + your Dexterity modifier + proficiency bonus
On a success: ignore penalties until end of turn
On a failure: penalties persist
You and creatures you allow ignore these effects.
* - (The entity, to permit the casting of the spell, will have had to been fed a cup of blood a day. This is not required in the moment if it has been done preemptively.)
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