An aura that can be conjured by aspects of The Spiral, Distortion causes up to three targets within 15 feet of the caster to suffer psychic damage. On a failed Wisdom save, the target takes 3d10 psychic damage, and the caster rolls a d4 to determine an inflicted status effect.
On a 1, the target is Afraid until a Wisdom save is rolled on their turn.
On a 2, the target is Blind until a Wisdom save is rolled on their turn.
On a 3, the target is Paralyzed until a Wisdom save is rolled on their turn.
On a 4, the target is Deafened until a Wisdom save is rolled on their turn.
On a successful save, damage is halved and no status effect is incurred.
When cast at a higher level, Distortion reaches out another 5 feet, can reach one additional target, and causes an additional d10 of psychic damage, as well as adding another status effect that must be broken individually.
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