Level
2nd
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V, S **
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning
Your movement speed increase by 10 as you dash and wind swirls around you, increasing with intensity the longer you run. The next creature you hit with a melee weapon attack must make a Strength saving throw or take 1d4 bludgeoning damage for every 10 feet you moved on your turn (maximum of 6d4), and the creature is knocked away from you 5 feet for every d4 of bludgeoning damage taken. The creature only takes half as much damage on a successful save and is not pushed.
The spell ends if you do not move on your turn or are incapacitated.
Using a Higher-Level Spell Slot. The maximum for d4s increases by 1 for each spell slot level above 2.
* - which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike ** - (melee weapon)
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