You have to charge energy power for 1-5 round for huge damage
-Round 1 Charge
You charge atomic breath for a little damage but not too low Damage at 2d10 +2 Burn damage for 1d4 +2
-Round 2 Charge
You gain more damage a little more 3d10 +4 Burn damage for 2d6+2
-Round 3 Charge
Your nuclear energy is ready at this point you gain more damage 2d20 +4 Burn damage 3d6 +2 ,But when target hitting you them got Burn effect when touching you for 3d6 At the atomic breath spell used you have to recharge for 1 turn
-Round 4 Charge
Your Energy is huge now you Gain +1 Armor Gain Max Hp +10 for 4 Round then healing for 4 round at start of your turn for 4 round 3d6, The damage would be 2d20 +10 Burn damage 5d6+3 , at the atomic breath spell used you have to recharge for 2 turn and when target hitting you get burn 4d12, Effect of Gain max hp and gain armor will end at this point when you used this spell
-Round 5 Charge
You Gain Armor +3 , Max Hp gain +20 for 5 round, Then healing ur own self at start of your turn for 5 round 4d10+2 , when your target hit you get burn 5d10, Damage of atomic breath 3d20+5 when this spell used you body need to recharge for 3 turn and effect that gain anything of ur body will gone
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