Level
2nd
Casting Time
1 Action
Range/Area
70 ft.
Components
V, S, M
Duration
1 Round
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Fire

You have to charge energy power for 1-5 round for huge damage 

-Round 1 Charge 

You charge atomic breath for a little damage but not too low Damage at 2d10 +2 Burn damage for 1d4 +2

-Round 2 Charge

You gain more damage a little more 3d10 +4 Burn damage for 2d6+2

-Round 3 Charge 

Your nuclear energy is ready at this point you gain more damage 2d20 +4 Burn damage 3d6 +2 ,But when target hitting you them got Burn effect when touching you for 3d6 At the atomic breath spell used you have to recharge for 1 turn 

-Round 4 Charge 

Your Energy is huge now you Gain +1 Armor Gain Max Hp +10 for 4 Round then healing for 4 round at start of your turn for 4 round 3d6, The damage would be 2d20 +10 Burn damage 5d6+3 , at the atomic breath spell used you have to recharge for 2 turn and when target hitting you get burn 4d12, Effect of Gain max hp and gain armor will end at this point when you used this spell

-Round 5 Charge 

You Gain Armor +3 , Max Hp gain +20 for 5 round, Then healing ur own self at start of your turn for 5 round 4d10+2 , when your target hit you get burn 5d10, Damage of atomic breath 3d20+5 when this spell used  you body need to recharge for 3 turn and effect that gain anything of ur body will gone 

Available For: Sorcerer - Draconic Sorcery

MixerPoer

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