Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Force

You conjure a glowing avatar of force around yourself, protecting you from harm. You gain 30 temporary hit points for the duration. While you have these hit points, you gain the following benefits.

Your Armor Class increases by 2 for the duration.

Your Strength and Constitution scores are considered to be 14 unless they are already higher. You are considered to be equipped with a force weapon, which you may choose the appearance of. You may make a melee spell attack with it as an action. It deals 2d8 force damage on a successful hit.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you gain an extra 10 temporary hit points for each spell level above third. Additionally, when you cast this spell using a spell slot of 5th or 6th level, you gain Tremorsense (30ft) and your force weapon deals 4d8 damage on a hit. If cast using a 7th or 8th level, you gain Blindsight (60ft) and your force weapon deals 6d8 damage on a hit.  If cast using a 9th level spell slot, you gain Truesight (120ft) and your force weapon deals 8d8 damage on a hit.  At 9th level, a hit target is Stunned until the end of their next turn.

* - (A picture or symbol of your avatar. )

Available For: Cleric Warlock Wizard

HeelPop

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