You unleash a tightly controlled flame that immediately collapses into binding frost in a 15-foot cone.
Each creature in the area must make a Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one.
Immediately after the flames erupt, the affected area flash-freezes. Each creature in the area must then make a Constitution throw. On a failed save, a creature takes 3d6 cold damage and its speed is reduced to 0 until the start of its next turn. On a successful save, a creature takes half as much cold damage and its speed is reduced by 10 feet until the start of its next turn.
The flames produced by this spell are controlled and precise rather than explosive, and the transition into frost occurs almost instantaneously, as heat collapses into crystalline stillness.
AT HIGHER LEVELS
When you cast this spell using a spell slot of 4th level or higher, the fire damage or the cold damage (your choice when you cast the spell) increases by 1d6 for each slot above 3rd.
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